![]() (06-14-2011, 03:41 AM)Dimitri Wrote: Some pre-included codes (in this case: for the NTSC-U version) appear to contain a bad line at the beginning, which tells the AR to zero out 0x080001 bytes of data. I am a bit late here, but the pre-included codes for USA/NTSC-U versions of the game are apparently buggy as I already explained below: The codes pre-programmed ( i guess ) were for a different version of the game. (01-06-2012, 05:16 AM)Jwnz Wrote: (01-05-2012, 11:41 AM)silveruniverse Wrote: i used brawl as an example because i know of a few codes that dont work on it
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